TY - JOUR
T1 - Defining quantum games
AU - Piispanen, Laura
AU - Pfaffhauser, Marcel
AU - Wootton, James
AU - Togelius, Julian
AU - Kultima, Annakaisa
N1 - Publisher Copyright: © The Author(s) 2025.
PY - 2025/12
Y1 - 2025/12
N2 - In this research article, we survey existing quantum physics-related games and, based on this survey, propose a definition for the concept of quantum games. We define a quantum game as any type of rule-based game that either employs the principles of quantum physics or references quantum phenomena or the theory of quantum physics through any of three proposed dimensions: the perceivable dimension of quantum physics, the dimension of quantum technologies, and the dimension of scientific purposes, such as citizen science or education. We also discuss the concept of quantum computer games, which are games on quantum computers, as well as definitions for the concept of science games. Various games explore quantum physics and quantum computing through digital, analogue, and hybrid means, with various incentives driving their development. As interest in games as educational tools for supporting quantum literacy grows, understanding the diverse landscape of quantum games becomes increasingly important. We propose that the three dimensions of quantum games identified in this article be used for designing, analysing, and defining the phenomenon of quantum games.
AB - In this research article, we survey existing quantum physics-related games and, based on this survey, propose a definition for the concept of quantum games. We define a quantum game as any type of rule-based game that either employs the principles of quantum physics or references quantum phenomena or the theory of quantum physics through any of three proposed dimensions: the perceivable dimension of quantum physics, the dimension of quantum technologies, and the dimension of scientific purposes, such as citizen science or education. We also discuss the concept of quantum computer games, which are games on quantum computers, as well as definitions for the concept of science games. Various games explore quantum physics and quantum computing through digital, analogue, and hybrid means, with various incentives driving their development. As interest in games as educational tools for supporting quantum literacy grows, understanding the diverse landscape of quantum games becomes increasingly important. We propose that the three dimensions of quantum games identified in this article be used for designing, analysing, and defining the phenomenon of quantum games.
KW - Game definitions
KW - Game studies
KW - Game technologies
KW - Gaming
KW - Quantum art
KW - Quantum games
KW - Science games
KW - Serious games
UR - http://www.scopus.com/inward/record.url?scp=85218185270&partnerID=8YFLogxK
U2 - 10.1140/epjqt/s40507-025-00308-7
DO - 10.1140/epjqt/s40507-025-00308-7
M3 - Article
AN - SCOPUS:85218185270
SN - 2662-4400
VL - 12
SP - 1
EP - 27
JO - EPJ Quantum Technology
JF - EPJ Quantum Technology
IS - 1
M1 - 7
ER -