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Abstrakti
Humor – as well as language in general – is by nature social and tied to a context. To better engage with context, computational humor could draw inspiration from the concept of intersubjectivity: the sharing of perspectives.
This paper focuses on discussing the possible advantages of utilizing the concept of intersubjectivity to contextualize computational humor. Intersubjectivity in humor generation system design is discussed as a possible
means of evaluation of the creative product, as well as a potential approach to generating more impressive humoristic content. Firstly, evaluation of computational humor has been wanting for more effective and versatile methods. To this problem, an implementation of sharing perspectives between the system and its users offers a viable solution. Secondly, approaches to humor generation are contrasted with interactive dialogue systems, to analyze how they contextualize humor. The comparisons show that well defined interactive design and evaluation methods that enable perspective sharing between the producer and the press would greatly benefit humor-generating systems. The final section theorizes on the possible foundations for modeling intersubjectivity in computational humor.
This paper focuses on discussing the possible advantages of utilizing the concept of intersubjectivity to contextualize computational humor. Intersubjectivity in humor generation system design is discussed as a possible
means of evaluation of the creative product, as well as a potential approach to generating more impressive humoristic content. Firstly, evaluation of computational humor has been wanting for more effective and versatile methods. To this problem, an implementation of sharing perspectives between the system and its users offers a viable solution. Secondly, approaches to humor generation are contrasted with interactive dialogue systems, to analyze how they contextualize humor. The comparisons show that well defined interactive design and evaluation methods that enable perspective sharing between the producer and the press would greatly benefit humor-generating systems. The final section theorizes on the possible foundations for modeling intersubjectivity in computational humor.
Alkuperäiskieli | Englanti |
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Otsikko | Proceedings of the 12th International Conference on Computational Creativity (ICCC '21) |
Toimittajat | Tony Veale, Rafael Pérez y Pérez, Wendy Aguilar, Andrés Gómez de Silva Garza |
Julkaisupaikka | Mexico |
Kustantaja | Association for Computational Creativity |
Sivut | 42-51 |
Sivumäärä | 10 |
ISBN (elektroninen) | 978-989-54160-3-5 |
Tila | Julkaistu - 14 syysk. 2021 |
OKM-julkaisutyyppi | A4 Artikkeli konferenssijulkaisuussa |
Tapahtuma | International Conference on Computational Creativity - Mexico City, Meksiko Kesto: 14 syysk. 2021 → 18 syysk. 2021 |
Conference
Conference | International Conference on Computational Creativity |
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Lyhennettä | ICCC |
Maa/Alue | Meksiko |
Kaupunki | Mexico City |
Ajanjakso | 14/09/2021 → 18/09/2021 |
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Conceptualizing Human-Computer Intersubjectivity to Develop Computational Humor
Henna Paakki (Puhuja)
16 syysk. 2021Aktiviteetti: Konferenssiesitelmä