Comparative reality: Measuring user experience and emotion in immersive virtual environments

Adam Greenfeld, Artur Lugmayr, Wesley Lamont

Tutkimustuotos: Artikkeli kirjassa/konferenssijulkaisussaConference article in proceedingsScientificvertaisarvioitu

16 Sitaatiot (Scopus)

Abstrakti

In this work we present the results of a large-scale comparative user-experience study measuring the user-experience and emotions of a test-group exposed to five immersive virtual reality environments: HMD, large immersive display, mobile VR, AR (HoloLens), and tablet PC. We critically analyze current Mixed Reality (MR) design guidelines typically used in Virtual Reality (VR) and Augmented Reality (AR) to support developers in creating engaging and accessible content. Through a mixed method approach-ranging from questionnaires, measuring mental effort, biofeedback, and interviews-we obtained new insights into participant's attitudes, interaction patterns, behavior, emotional state, and mental effort. Overall, we redefined existing design and usability guidelines to enable developers to create more intuitive and immersive content based on our insights. A UX design approach is pivotal for the enhancement of immersive applications.

AlkuperäiskieliEnglanti
OtsikkoProceedings - 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2018
KustantajaIEEE
Sivut204-209
Sivumäärä6
ISBN (elektroninen)9781538692691
DOI - pysyväislinkit
TilaJulkaistu - 15 tammik. 2019
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaIEEE International Conference on Artificial Intelligence and Virtual Reality - Taichung, Taiwan
Kesto: 10 jouluk. 201812 jouluk. 2018
Konferenssinumero: 1

Julkaisusarja

NimiProceedings - 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2018

Conference

ConferenceIEEE International Conference on Artificial Intelligence and Virtual Reality
LyhennettäAIVR
Maa/AlueTaiwan
KaupunkiTaichung
Ajanjakso10/12/201812/12/2018

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