Abstrakti
This paper reports the research method of the “Game Expats Story (GES)” project that used qualitative longitudinal research (“QLR”) incorporated with art-based research (“ABR”) in the context of game research. To facilitate greater participant engagement and a higher retention rate of longitudinal participants, we created comic artworks simultaneously while researching the case of migrant/expatriate game developers (“game expats”) in Finland 2020-2023 in two phases: (i) art creation as part of the qualitative data analysis to supplement the researcher’s inductive abstraction of the patterns, and (ii) artwork as a communication and recall tool when periodically engaging with the informants over the multi-year project span. Our findings suggest that the method of QLR-ABR helps game research as it positively influences the researcher’s abstractions of longitudinal data and participants’ continuous engagement with a high retention rate of 89%. We conclude that incorporating artistic methods provides new opportunities for ethnographic research on game development.
Alkuperäiskieli | Englanti |
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Otsikko | CHI 2024 - Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems |
Toimittajat | Florian Floyd Mueller, Penny Kyburz, Julie R. Williamson, Corina Sas, Max L. Wilson, Phoebe Toups Dugas, Irina Shklovski |
Kustantaja | ACM |
Sivut | 1–11 |
ISBN (elektroninen) | 979-8-4007-0330-0 |
DOI - pysyväislinkit | |
Tila | Julkaistu - 2024 |
OKM-julkaisutyyppi | A4 Artikkeli konferenssijulkaisussa |
Tapahtuma | ACM SIGCHI Annual Conference on Human Factors in Computing Systems - Honolulu, USA, Honolulu, Yhdysvallat Kesto: 11 toukok. 2024 → 16 toukok. 2024 https://chi2024.acm.org/ |
Conference
Conference | ACM SIGCHI Annual Conference on Human Factors in Computing Systems |
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Lyhennettä | ACM CHI |
Maa/Alue | Yhdysvallat |
Kaupunki | Honolulu |
Ajanjakso | 11/05/2024 → 16/05/2024 |
www-osoite |