Cine-AI: Generating Video Game Cutscenes in the Style of Human Directors

Inan Evin, Perttu Hämäläinen, Christian Guckelsberger*

*Tämän työn vastaava kirjoittaja

Tutkimustuotos: LehtiartikkeliArticleScientificvertaisarvioitu

1 Sitaatiot (Scopus)
63 Lataukset (Pure)

Abstrakti

Cutscenes form an integral part of many video games, but their creation is costly, time-consuming, and requires skills that many game developers lack. While AI has been leveraged to semi-automate cutscene production, the results typically lack the internal consistency and uniformity in style that is characteristic of professional human directors. We overcome this shortcoming with Cine-AI, an open-source procedural cinematography toolset capable of generating in-game cutscenes in the style of eminent human directors. Implemented in the popular game engine Unity, Cine-AI features a novel timeline and storyboard interface for design-time manipulation, combined with runtime cinematography automation. Via two user studies, each employing quantitative and qualitative measures, we demonstrate that Cine-AI generates cutscenes that people correctly associate with a target director, while providing above-average usability. Our director imitation dataset is publicly available, and can be extended by users and film enthusiasts.
AlkuperäiskieliEnglanti
Artikkeli223
Sivumäärä23
JulkaisuProceedings of the ACM on Human-Computer Interaction
Vuosikerta6
NumeroCHI PLAY
DOI - pysyväislinkit
TilaJulkaistu - 29 lokak. 2022
OKM-julkaisutyyppiA1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä
TapahtumaACM SIGCHI Annual Symposium on Computer-Human Interaction in Play - Bremen, Saksa
Kesto: 2 marrask. 20225 marrask. 2022
Konferenssinumero: 9
https://chiplay.acm.org/2022/

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