Projekteja vuodessa
Abstrakti
Cutscenes form an integral part of many video games, but their creation is costly, time-consuming, and requires skills that many game developers lack. While AI has been leveraged to semi-automate cutscene production, the results typically lack the internal consistency and uniformity in style that is characteristic of professional human directors. We overcome this shortcoming with Cine-AI, an open-source procedural cinematography toolset capable of generating in-game cutscenes in the style of eminent human directors. Implemented in the popular game engine Unity, Cine-AI features a novel timeline and storyboard interface for design-time manipulation, combined with runtime cinematography automation. Via two user studies, each employing quantitative and qualitative measures, we demonstrate that Cine-AI generates cutscenes that people correctly associate with a target director, while providing above-average usability. Our director imitation dataset is publicly available, and can be extended by users and film enthusiasts.
Alkuperäiskieli | Englanti |
---|---|
Artikkeli | 223 |
Sivumäärä | 23 |
Julkaisu | Proceedings of the ACM on Human-Computer Interaction |
Vuosikerta | 6 |
Numero | CHI PLAY |
DOI - pysyväislinkit | |
Tila | Julkaistu - 29 lokak. 2022 |
OKM-julkaisutyyppi | A1 Julkaistu artikkeli, soviteltu |
Tapahtuma | ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play - Bremen, Saksa Kesto: 2 marrask. 2022 → 5 marrask. 2022 Konferenssinumero: 9 https://chiplay.acm.org/2022/ |
Sormenjälki
Sukella tutkimusaiheisiin 'Cine-AI: Generating Video Game Cutscenes in the Style of Human Directors'. Ne muodostavat yhdessä ainutlaatuisen sormenjäljen.Projektit
- 1 Päättynyt
-
FCAI: Suomen tekoälykeskus
01/01/2019 → 31/12/2022
Projekti: Academy of Finland: Other research funding