Challenge in digital games: Towards developing a measurement tool

Alena Denisova, Christian Guckelsberger, David Zendle

Tutkimustuotos: Artikkeli kirjassa/konferenssijulkaisussaConference contributionScientificvertaisarvioitu

46 Sitaatiot (Scopus)

Abstrakti

Challenge is arguably the most important experience that players seek in digital games. However, without a measure of how challenged players feel during the act of play, it is hard to design games that are neither too easy nor too hard and, therefore, truly enjoyable. Especially in industry, challenge is dominantly assessed by means of manual play testing in ad-hoc trials. The aim of this research is to create a more systematic, complete, and reliable instrument to evaluate the level of players' experienced challenge in games in the form of a questionnaire. This paper presents the key results from an extensive literature survey which will inform further development. We survey definitions of challenge, challenge types, and their relation to player experience based on the observations of game designers. We furthermore draw from empirical findings in a diverse range of fields such as game studies, human computer interaction (HCI) and artificial intelligence (AI).

AlkuperäiskieliEnglanti
OtsikkoCHI 2017 Extended Abstracts - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems
AlaotsikkoExplore, Innovate, Inspire
KustantajaACM
Sivut2511-2519
Sivumäärä9
ISBN (elektroninen)9781450346566
DOI - pysyväislinkit
TilaJulkaistu - 2017
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaACM SIGCHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS - Colorado Convention Center, Denver, Yhdysvallat
Kesto: 6 toukok. 201711 toukok. 2017
Konferenssinumero: 35
https://chi2017.acm.org/

Conference

ConferenceACM SIGCHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS
LyhennettäACM CHI
Maa/AlueYhdysvallat
KaupunkiDenver
Ajanjakso06/05/201711/05/2017
www-osoite

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