TY - JOUR
T1 - Augmenting objects at home through programmable sensor tokens
T2 - A design journey
AU - Bellucci, Andrea
AU - Vianello, Andrea
AU - Florack, Yves
AU - Micallef, Luana
AU - Jacucci, Giulio
PY - 2019/2
Y1 - 2019/2
N2 - End-user development for the home has been gaining momentum in research. Previous works demonstrate feasibility and potential but there is a lack of analysis of the extent of technology needed and its impact on the diversity of activities that can be supported. We present a design exploration with a tangible end-user toolkit for programming smart tokens embedding different sensing technologies. Our system allows to augment physical objects with smart tags and use trigger-action programming with multiple triggers to define smart behaviors. We contribute through a field-oriented study that provided insights on (i) household's activities as emerging from people's lived experience in terms of high-level goals, their ephemerality or recurrence, and the types of triggers, actions and interactions with augmented objects, and (ii) the programmability needed for supporting desired behaviors. We conclude that, while trigger–action covers most scenarios, more advanced programming and direct interaction with physical objects spur novel uses.
AB - End-user development for the home has been gaining momentum in research. Previous works demonstrate feasibility and potential but there is a lack of analysis of the extent of technology needed and its impact on the diversity of activities that can be supported. We present a design exploration with a tangible end-user toolkit for programming smart tokens embedding different sensing technologies. Our system allows to augment physical objects with smart tags and use trigger-action programming with multiple triggers to define smart behaviors. We contribute through a field-oriented study that provided insights on (i) household's activities as emerging from people's lived experience in terms of high-level goals, their ephemerality or recurrence, and the types of triggers, actions and interactions with augmented objects, and (ii) the programmability needed for supporting desired behaviors. We conclude that, while trigger–action covers most scenarios, more advanced programming and direct interaction with physical objects spur novel uses.
KW - End-user programming
KW - Smart home
KW - Do-it-yourself toolkits
KW - Trigger-action programming
KW - Physical interaction
UR - http://www.scopus.com/inward/record.url?scp=85054802541&partnerID=8YFLogxK
U2 - 10.1016/j.ijhcs.2018.09.002
DO - 10.1016/j.ijhcs.2018.09.002
M3 - Article
SN - 1071-5819
VL - 122
SP - 211
EP - 231
JO - International Journal of Human-Computer Studies
JF - International Journal of Human-Computer Studies
ER -