An overview of game-based learning in building services engineering education

Tutkimustuotos: Lehtiartikkeli

Tutkijat

Organisaatiot

Kuvaus

To ensure proper competence development and short graduation times for engineering students, it is essential that the study motivation is encouraged by new learning methods. In game-based learning, the learner's engagement is increased and learning is made meaningful by applying game-like features such as competition and rewarding through virtual promotions or achievement badges. In this paper, the state of the art of game-based learning in building services engineering education at university level is reviewed and discussed. A systematic literature review indicates that educational games have been reported in the field of related disciplines, such as mechanical and civil engineering. The development of system-level educational games that realistically simulate work life in building services engineering is still in its infancy. Novel rewarding practices and more comprehensive approaches entailing the state-of-the-art information tools such as building information modelling, geographic information systems, building management systems and augmented reality are needed in the future.

Yksityiskohdat

AlkuperäiskieliEnglanti
Sivut204-219
Sivumäärä16
JulkaisuEuropean Journal of Engineering Education
Vuosikerta41
Numero2
TilaJulkaistu - 3 maaliskuuta 2016
OKM-julkaisutyyppiA1 Julkaistu artikkeli, soviteltu

ID: 1483433