A systematic review of quantitative studies on the enjoyment of digital entertainment games

Elisa D. Mekler, Julia Ayumi Bopp, Alexandre N. Tuch, Klaus Opwis

Tutkimustuotos: Artikkeli kirjassa/konferenssijulkaisussaConference article in proceedingsScientificvertaisarvioitu

150 Sitaatiot (Scopus)

Abstrakti

Enjoyment has been identified as a central component of the player experience (PX), but various, overlapping concepts within PX make it difficult to develop valid measures and a common understanding of game enjoyment. We conducted a systematic review of 87 quantitative studies, analyzing different operationalizations and measures of game enjoyment, its determinants, and how these were related to other components of PX, such as flow, presence and immersion. Results suggest that game enjoyment describes the positive cognitive and affective appraisal of the game experience, and may in part be associated with the support of player needs and values. Further, we outline that enjoyment is distinct from flow in that it may occur independently of challenge and cognitive involvement, and argue that enjoyment may be understood as the valence of the player experience. We conclude with a discussion of methodological challenges and point out opportunities for future research on game enjoyment.

AlkuperäiskieliEnglanti
OtsikkoCHI 2014
AlaotsikkoOne of a CHInd - Conference Proceedings, 32nd Annual ACM Conference on Human Factors in Computing Systems
KustantajaACM
Sivut927-936
Sivumäärä10
ISBN (painettu)9781450324731
DOI - pysyväislinkit
TilaJulkaistu - 1 tammik. 2014
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaACM SIGCHI Annual Conference on Human Factors in Computing Systems - Toronto, Kanada
Kesto: 26 huhtik. 20141 toukok. 2014
Konferenssinumero: 32
http://chi2014.acm.org/

Conference

ConferenceACM SIGCHI Annual Conference on Human Factors in Computing Systems
LyhennettäACM CHI
Maa/AlueKanada
KaupunkiToronto
Ajanjakso26/04/201401/05/2014
www-osoite

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