Abstrakti
Enjoyment has been identified as a central component of the player experience (PX), but various, overlapping concepts within PX make it difficult to develop valid measures and a common understanding of game enjoyment. We conducted a systematic review of 87 quantitative studies, analyzing different operationalizations and measures of game enjoyment, its determinants, and how these were related to other components of PX, such as flow, presence and immersion. Results suggest that game enjoyment describes the positive cognitive and affective appraisal of the game experience, and may in part be associated with the support of player needs and values. Further, we outline that enjoyment is distinct from flow in that it may occur independently of challenge and cognitive involvement, and argue that enjoyment may be understood as the valence of the player experience. We conclude with a discussion of methodological challenges and point out opportunities for future research on game enjoyment.
Alkuperäiskieli | Englanti |
---|---|
Otsikko | CHI 2014 |
Alaotsikko | One of a CHInd - Conference Proceedings, 32nd Annual ACM Conference on Human Factors in Computing Systems |
Kustantaja | ACM |
Sivut | 927-936 |
Sivumäärä | 10 |
ISBN (painettu) | 9781450324731 |
DOI - pysyväislinkit | |
Tila | Julkaistu - 1 tammik. 2014 |
OKM-julkaisutyyppi | A4 Artikkeli konferenssijulkaisussa |
Tapahtuma | ACM SIGCHI Annual Conference on Human Factors in Computing Systems - Toronto, Kanada Kesto: 26 huhtik. 2014 → 1 toukok. 2014 Konferenssinumero: 32 http://chi2014.acm.org/ |
Conference
Conference | ACM SIGCHI Annual Conference on Human Factors in Computing Systems |
---|---|
Lyhennettä | ACM CHI |
Maa/Alue | Kanada |
Kaupunki | Toronto |
Ajanjakso | 26/04/2014 → 01/05/2014 |
www-osoite |