3PP-R: Enabling Natural Movement in 3rd Person Virtual Reality

Inan Evin, Toni Pesola, Maximus Kaos, Tuukka M. Takala, Perttu Hämäläinen

Tutkimustuotos: Artikkeli kirjassa/konferenssijulkaisussaConference article in proceedingsScientificvertaisarvioitu

6 Sitaatiot (Scopus)
323 Lataukset (Pure)

Abstrakti

We propose 3PP-R, a novel Virtual Reality display and interaction technique that allows natural movement in 3rd-person perspective (3PP), including body rotation without losing sight of the avatar. A virtual display such as a World-in-Miniature model orbits around the user when the user turns, but does not rotate except for the user’s avatar. From the user’s perspective, the display appears fixed in the field of vision, while the world rotates around the avatar. 3PP-R combines the strengths of 3PP and 1st-person perspective (1PP): Similar to 1PP, it allows interacting with rich natural movements, while also reaping the benefits of 3PP, i.e., superior spatial awareness and animating the avatar without nauseating viewpoint movement, e.g., for joystick-controlled locomotion. We test 3PP-R in a maze navigation study, which indicates considerably less cybersickness in 3PP-R than in 1PP. We also demonstrate 3PP-R in dynamic game interaction including running, jumping, swinging on bars, and martial arts.
AlkuperäiskieliEnglanti
OtsikkoCHI PLAY 2020 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play
KustantajaACM
Sivut438-449
Sivumäärä12
ISBN (elektroninen)978-1-4503-8074-4
DOI - pysyväislinkit
TilaJulkaistu - 2 marrask. 2020
OKM-julkaisutyyppiA4 Artikkeli konferenssijulkaisussa
TapahtumaACM SIGCHI Annual Symposium on Computer-Human Interaction in Play - Virtual, Online, Kanada
Kesto: 1 marrask. 20204 marrask. 2020
Konferenssinumero: 7

Conference

ConferenceACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
LyhennettäCHI PLAY
Maa/AlueKanada
KaupunkiVirtual, Online
Ajanjakso01/11/202004/11/2020

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