Virtual regulation: Can immersive virtual reality be used to assist intergroup interventions? The moderating effect of political ideology

Eli Adler*, Béatrice S. Hasler, Yossi Hasson, Daniel Landau, Guy Baratz, Eran Halperin, Jonathan Levy

*Corresponding author for this work

Research output: Contribution to journalReview Articlepeer-review

Abstract

While emotions are pivotal in intergroup conflicts, individuals are less motivated to feel peace-promoting emotions in extreme conflicts. In the current research, we investigated whether virtual reality (VR) can be harnessed to overcome this limitation by utilizing two of its features: (a) the ability to simulate reality in an immersive way, and (b) to allow people to experience a situation from different perspectives immersively. Two studies done outside the lab (N = 346) on Jewish-Israelis showed that watching conflict-related scenes using VR increased empathy and other peace-promoting emotions and attitudes. Additionally, the results showed that VR could be used to assist emotion-regulation interventions, namely, cognitive reappraisal (CR) and perspective-taking (PT), by allowing participants to immersively experience a scene from the desired perspective (a “bystander,” detached perspective for CR and an outgroup perspective for PT). Both features were found to have a distinct contribution in affecting participants’ emotions. However, most effects were found only among rightists, suggesting VR is beneficial when motivation to feel peace-promoting emotions is low. Our findings suggest that interventions should be carefully tailored to the audience, the context, and the desired effect.

Original languageEnglish
JournalGroup processes and intergroup relations
DOIs
Publication statusE-pub ahead of print - 2025
MoE publication typeA2 Review article, Literature review, Systematic review

Keywords

  • cognitive reappraisal
  • emotion regulation
  • intergroup interventions
  • perspective-taking
  • virtual reality

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