Abstract
Rock mass quality mapping is essential in rock engineering and mining projects. However, the current manual mapping approach and its teaching are restricted due to the dangerous nature of work near rock walls and the constraints of resources. Therefore, a virtual reality learning system for teaching remote mapping of rock mass quality was developed at Aalto University. Two rock wall sections of an underground tunnel and a roadside rock-cut were scanned using photogrammetry and imported as high-resolution textured 3D models. The user wears a head-mounted display and performs mapping using a pointing device. The system collects the measurements automatically and assists the user in rock mass mapping. Along with the development of the system, qualitative research was conducted to evaluate user performance in a gamified learning system. The results demonstrate that with proper game elements implemented, the learning system can be used to steer student behaviour towards the target range. Once set up, the VR system is a tireless, user-paced aid in training and teaching.
Original language | English |
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Article number | 012079 |
Number of pages | 6 |
Journal | IOP Conference Series: Earth and Environmental Science |
Volume | 1124 |
Issue number | 1 |
DOIs | |
Publication status | Published - 10 Jan 2023 |
MoE publication type | A4 Conference publication |
Event | ISRM European Rock Mechanics Symposium: Rock and Fracture Mechanics in Rock Engineering and Mining: Rock and Fracture Mechanics in Rock Engineering and Mining - Dipoli, Otakaari 24, Espoo, Finland Duration: 11 Sept 2022 → 15 Sept 2022 https://www.ril.fi/en/events/eurock-2022.html |
Keywords
- virtual reality
- learning
- rock mass characterization
- gamification