Utilization of Accelerator Facilities in Mobile App Developer Startups

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

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Utilization of Accelerator Facilities in Mobile App Developer Startups. / Roshan, Maryam; Hekkala, Riitta; Tuunainen, Virpi.

ECIS 2018 Proceedings. Association for Information Systems, 2018.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Harvard

Roshan, M, Hekkala, R & Tuunainen, V 2018, Utilization of Accelerator Facilities in Mobile App Developer Startups. in ECIS 2018 Proceedings. Association for Information Systems, European Conference on Information Systems, Portsmouth, United Kingdom, 23/06/2018.

APA

Vancouver

Roshan M, Hekkala R, Tuunainen V. Utilization of Accelerator Facilities in Mobile App Developer Startups. In ECIS 2018 Proceedings. Association for Information Systems. 2018

Author

Bibtex - Download

@inproceedings{c05c8515738a426c8f6aa63ddd1c8ee6,
title = "Utilization of Accelerator Facilities in Mobile App Developer Startups",
abstract = "This interpretive grounded theory study describes and analyses how early-stage mobile app developer startups utilize an accelerator’s facilities to develop and publish their game applications on a platform. The data was collected by interviewing 20 startups participating in an accelerator operated by a mobile platform-owner. Our model shows that the accelerator is affecting our early-stage startups in five areas of: their 1) market-related activities, 2) resources, 3) startup’s capabilities, 4) experimenting activities, and 5) game design activities. We discuss how the startups utilize the accelerator’s facilities to improve their capabilities and knowledge inside their firms which can affect their game design, access to resources, and improve their market-related activities. Furthermore, they make the accelerator into a social boundary resource through which they aim 1) to collaborate with and impact the platform decisions more effectively, and 2) to gain access to resources from other members of the ecosystem, in order to increase the chance of acquiring more users and building a reputation for entering other platforms. Our study enriches the existing literature in the areas of mobile application development and accelerators by shedding light on the game development activities of early-stage startups that have been selected to a platform-owned accelerator. Keywords: Mobile App Development, Boundary Resource, Accelerators, Grounded Theory study.",
author = "Maryam Roshan and Riitta Hekkala and Virpi Tuunainen",
year = "2018",
language = "English",
booktitle = "ECIS 2018 Proceedings",
publisher = "Association for Information Systems",
address = "United States",

}

RIS - Download

TY - GEN

T1 - Utilization of Accelerator Facilities in Mobile App Developer Startups

AU - Roshan, Maryam

AU - Hekkala, Riitta

AU - Tuunainen, Virpi

PY - 2018

Y1 - 2018

N2 - This interpretive grounded theory study describes and analyses how early-stage mobile app developer startups utilize an accelerator’s facilities to develop and publish their game applications on a platform. The data was collected by interviewing 20 startups participating in an accelerator operated by a mobile platform-owner. Our model shows that the accelerator is affecting our early-stage startups in five areas of: their 1) market-related activities, 2) resources, 3) startup’s capabilities, 4) experimenting activities, and 5) game design activities. We discuss how the startups utilize the accelerator’s facilities to improve their capabilities and knowledge inside their firms which can affect their game design, access to resources, and improve their market-related activities. Furthermore, they make the accelerator into a social boundary resource through which they aim 1) to collaborate with and impact the platform decisions more effectively, and 2) to gain access to resources from other members of the ecosystem, in order to increase the chance of acquiring more users and building a reputation for entering other platforms. Our study enriches the existing literature in the areas of mobile application development and accelerators by shedding light on the game development activities of early-stage startups that have been selected to a platform-owned accelerator. Keywords: Mobile App Development, Boundary Resource, Accelerators, Grounded Theory study.

AB - This interpretive grounded theory study describes and analyses how early-stage mobile app developer startups utilize an accelerator’s facilities to develop and publish their game applications on a platform. The data was collected by interviewing 20 startups participating in an accelerator operated by a mobile platform-owner. Our model shows that the accelerator is affecting our early-stage startups in five areas of: their 1) market-related activities, 2) resources, 3) startup’s capabilities, 4) experimenting activities, and 5) game design activities. We discuss how the startups utilize the accelerator’s facilities to improve their capabilities and knowledge inside their firms which can affect their game design, access to resources, and improve their market-related activities. Furthermore, they make the accelerator into a social boundary resource through which they aim 1) to collaborate with and impact the platform decisions more effectively, and 2) to gain access to resources from other members of the ecosystem, in order to increase the chance of acquiring more users and building a reputation for entering other platforms. Our study enriches the existing literature in the areas of mobile application development and accelerators by shedding light on the game development activities of early-stage startups that have been selected to a platform-owned accelerator. Keywords: Mobile App Development, Boundary Resource, Accelerators, Grounded Theory study.

M3 - Conference contribution

BT - ECIS 2018 Proceedings

PB - Association for Information Systems

ER -

ID: 30359451