User satisfaction with organizational learning time-efficiency in Topaasia Cards

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review


Research units

  • Hanken School of Economics


This paper discusses the ways in which design games are used as scaffolds for knowledge creation. Using players’ reports on time-efficiency in deployments of Topaasia Cards, it demonstrates that play appears to foster creative dialogue and meaningful interaction that lead to user experiences of positive organizational knowledge creation.


Original languageEnglish
Title of host publicationSimulation Gaming. Applications for Sustainable Cities and Smart Infrastructures - 48th International Simulation and Gaming Association Conference, ISAGA 2017, Revised Selected Papers
Publication statusPublished - 1 Jan 2018
MoE publication typeA4 Article in a conference publication
EventConference of the International Simulation and Gaming Association - Delft, Netherlands
Duration: 10 Jul 201714 Jul 2017
Conference number: 48

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10825 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


ConferenceConference of the International Simulation and Gaming Association
Abbreviated titleISAGA

    Research areas

  • Design games, Knowledge creation, Organizational learning, User experience research

ID: 25874019