This study investigates how student feelings and emotions in a smartphone-based review material application can be used to develop motivating features for sustained -learning use. Subject of the study is a smartphone application used in Chinese learning, “KoToToMo Plus”. In order to investigate these feelings and emotions, we use the Keller’s ARCS model of motivational design and appropriate User Experience (UX) design methods. The subject is approached through a practical design challenge, in which interactive UI prototypes are created and evaluated in iteration. These prototypes are used to measure the user experiences, in order to find out if there are unique design considerations relevant to the motivational design of m-learning applications. In addition, we demonstrate how UX research can be utilized in instructional design & Motivational Design Process.
|Publication status||Published - 12 Jan 2020|
|MoE publication type||Not Eligible|
|Event||Japanese Society for Information and Systems in Education Study Group II Program: Design of educational learning environments using new technology - Yamaguchi University Yoshida Campus (1677-1 Yoshida, Yamaguchi City), Yamaguchi, Japan|
Duration: 12 Jan 2020 → 12 Jan 2020
Conference number: 5
|Conference||Japanese Society for Information and Systems in Education Study Group II Program|
|Period||12/01/2020 → 12/01/2020|
- User Experience
- User Interface
- Motivational Design
Seppälä, J., Mitsuishi, T., Ohkawa, Y., Zhao, X., & Nieminen, M. (2020). User Experience Considerations in Motivational Design for Sustainable Mobile Learning Usage. Paper presented at Japanese Society for Information and Systems in Education Study Group II Program, Yamaguchi, Japan.