Understanding the Design of Emotionally Impactful Game Feel

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

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Abstract

This paper seeks to understand the connections between two previously disjoint subfields of game research and design: 1) the study of emotionally impactful games and 2) the study of game feel. Regarding games and emotion, we now understand aspects such as how negative emotions are appreciated in games and can be a desirable quality for designers and players alike. We also understand aspects of game feel such as the importance of responsive player character control and juicy (i.e. exaggerated) feedback for player actions. However, the literature on game feel rarely links to emotion research and focuses on a narrow subset of emotions/feelings such as power and control. Research is lacking on how game feel design can impact a wider palette of emotions, including negative ones, and how this may require one to "break the rules" of good game feel design, e.g., making it purposefully hard to control the player character. In this work-in-progress paper, we begin a systematic mapping of such connections between game feel and emotion. We conduct a Constructivist Grounded Theory analysis on the game feel of 42 mechanics from a diverse selection of games such as Journey, Celeste, and Freedom Bridge. We identify two core concepts, Deviation and Motif, along with 8 design concepts, as central to crafting emotionally impactful game feel.
Original languageEnglish
Title of host publicationCHI-PLAY Companion 2024 - Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play
PublisherACM
Pages24-30
ISBN (Electronic)979-8-4007-0692-9
DOIs
Publication statusPublished - 14 Oct 2024
MoE publication typeA4 Conference publication
EventACM SIGCHI Annual Symposium on Computer-Human Interaction in Play - Tampere, Finland
Duration: 14 Oct 202417 Oct 2024
https://chiplay.acm.org/2024/

Conference

ConferenceACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
Abbreviated titleCHI PLAY
Country/TerritoryFinland
CityTampere
Period14/10/202417/10/2024
Internet address

Keywords

  • emotions
  • eudaimonia
  • game design
  • game feel
  • juice
  • player experience
  • video games

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  • Beyond Satisfaction: Game Feel Design for Emotionally Impactful Experiences

    Bhatnagar, P., Laattala, M., Dutta, S., Cole, T. & Hämäläinen, P., 9 May 2025, FDG '25: Proceedings of the 20th International Conference on the Foundations of Digital Games. Pirker, J., Kayali, F., Spiel, K., Harrer, S., Harrer, S., Khalifa, A. & Barros, G. A. B. (eds.). ACM, p. 1-17 17 p. 18

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

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