Understanding perceived enjoyment in mobile game context

Jani Merikivi, Duyen Nguyen, Virpi Kristiina Tuunainen

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

7 Citations (Scopus)


Earlier mobile game studies have largely focused on the pre-adoption phase while ignoring the post-adoption behaviors. Additionally, while intrinsic factors are often considered important in affecting game play, little research has attempted to understand their antecedents. To fill these gaps we examine the role of perceived enjoyment as a driver of mobile game's continued use, and the antecedents of perceived enjoyment. We adopt design aesthetics, perceived ease of use, variety, novelty, perceived interactivity, and perceived challenge and measure their impact on perceived enjoyment, and its effect on continuance intention. The model is tested against 207 actual users of various mobile games. Structural equation modelling (SEM) is employed for data analysis. The findings lend support to the role of design aesthetic, perceived ease of use and novelty. Our study holds implications for IS post-adoption literature.

Original languageEnglish
Title of host publicationProceedings of the 49th Annual Hawaii International Conference on System Sciences, HICSS 2016
Number of pages10
ISBN (Electronic)9780769556703
Publication statusPublished - 7 Mar 2016
MoE publication typeA4 Article in a conference publication
EventAnnual Hawaii International Conference on System Sciences - Koloa, United States
Duration: 5 Jan 20168 Jan 2016
Conference number: 49


ConferenceAnnual Hawaii International Conference on System Sciences
Abbreviated titleHICSS
Country/TerritoryUnited States


  • Causal theory of enjoyment
  • Mobile games
  • Perceived enjoyment


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