Abstract
Earlier mobile game studies have largely focused on the pre-adoption phase while ignoring the post-adoption behaviors. Additionally, while intrinsic factors are often considered important in affecting game play, little research has attempted to understand their antecedents. To fill these gaps we examine the role of perceived enjoyment as a driver of mobile game's continued use, and the antecedents of perceived enjoyment. We adopt design aesthetics, perceived ease of use, variety, novelty, perceived interactivity, and perceived challenge and measure their impact on perceived enjoyment, and its effect on continuance intention. The model is tested against 207 actual users of various mobile games. Structural equation modelling (SEM) is employed for data analysis. The findings lend support to the role of design aesthetic, perceived ease of use and novelty. Our study holds implications for IS post-adoption literature.
Original language | English |
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Title of host publication | Proceedings of the 49th Annual Hawaii International Conference on System Sciences, HICSS 2016 |
Publisher | IEEE |
Pages | 3801-3810 |
Number of pages | 10 |
Volume | 2016-March |
ISBN (Electronic) | 9780769556703 |
DOIs | |
Publication status | Published - 7 Mar 2016 |
MoE publication type | A4 Article in a conference publication |
Event | Annual Hawaii International Conference on System Sciences - Koloa, United States Duration: 5 Jan 2016 → 8 Jan 2016 Conference number: 49 |
Conference
Conference | Annual Hawaii International Conference on System Sciences |
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Abbreviated title | HICSS |
Country/Territory | United States |
City | Koloa |
Period | 05/01/2016 → 08/01/2016 |
Keywords
- Causal theory of enjoyment
- Mobile games
- Perceived enjoyment