Understanding "mutes" in Social Virtual Reality

Qijia Chen, Andrea Bellucci, Jie Cai, Matti Nelimarkka, Giulio Jacucci

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

1 Citation (Scopus)
4 Downloads (Pure)

Abstract

In social Virtual Reality (VR), particularly within VRChat, a significant group of users often referred to as "mutes"refrain from voice communication. This study analyzes 4212 discussion entries, including both original submissions and comments, from the r/VRchat subreddit to explore the experiences and reasons behind this practice. Our findings indicate that muteness is an integral aspect of social VR culture, yet mute users face challenges, including exposure to abusive behaviors and communication barriers in a fast-paced environment. Factors of social VR like harassment, heightened social anxiety from the immersive presence, and the complexities of identity management can discourage voice communication, leading many to adopt "muteness"as a response. This behavior can be seen within the broader context of social disability, challenging normative communication assumptions. We highlight the risks of generalizing marginalized communities and emphasize the need for further research to address and support the unique needs of these groups in social VR spaces.

Original languageEnglish
Title of host publicationCHI '25: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems
PublisherACM
Pages1-17
Number of pages17
ISBN (Electronic)979-8-4007-1394-1
DOIs
Publication statusPublished - 26 Apr 2025
MoE publication typeA4 Conference publication
EventACM SIGCHI Annual Conference on Human Factors in Computing Systems - PACIFICO Yokohama, Yokohama, Japan
Duration: 26 Apr 20251 May 2025
https://chi2025.acm.org/

Conference

ConferenceACM SIGCHI Annual Conference on Human Factors in Computing Systems
Abbreviated titleACM CHI
Country/TerritoryJapan
CityYokohama
Period26/04/202501/05/2025
Internet address

Keywords

  • disability
  • mute
  • online harassment
  • social VR
  • virtual reality

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