Two-type multi-agent game for egress congestion

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Researchers

Research units

  • Capgemini Finland Oy

Abstract

Our starting point is a recently introduced spatial multiagent game for egress congestion. We present a twotype extension of the game. In the game, the agent chooses its strategy by observing its neighbors’ strategies. The agent’s reward structure depends on its distance to the exit and available safe egress time (TASET ). Although TASET is a well-defined physical quantity, it is assumed that the agents interpret it subjectively: it is assumed that there are high TASET and low TASET agent types. Also, we apply the game to a cellular automaton (CA) evacuation model. We show that high TASET agents are on average able to overtake low TASET agents. However, the more there are high TASET agents in the crowd, the more the evacuation becomes inefficient for the whole crowd.

Details

Original languageEnglish
Title of host publicationProceedings of the 50th Hawaii International Conference on System Sciences
Publication statusPublished - 2017
MoE publication typeA4 Article in a conference publication
EventAnnual Hawaii International Conference on System Sciences - Waikoloa Village, United States
Duration: 4 Jan 20177 Jan 2017
Conference number: 50
http://hicss.hawaii.edu/

Conference

ConferenceAnnual Hawaii International Conference on System Sciences
Abbreviated titleHICSS
CountryUnited States
CityWaikoloa Village
Period04/01/201707/01/2017
Internet address

    Research areas

  • multiagent game, egress congestion, cellular automaton, available safe egress time

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