Abstract
Combining tangible and digital means in costume design by merging live digital content with traditional costume materials opens new possibilities to create evolving performance dramaturgies and ‘unusual’ bodies. This article focuses on recent and ongoing explorations from the field of costume design for live and mediated performance that employ a combination of physical and virtual tools to design multi-layered characters and costumes. The study analyses experimental works that address questions of virtuality and materiality through the costumed body. Such works explore in practice ways in which the physical meets
the virtual, and how art, body-oriented design, and performance-making merge and juxtapose with digital means through the medium of costume. The combination of analogue materials, digital technology and moving bodies can provide characters and costumes that can change and reshape over time, while also blending physical and virtual bodies. On a theoretical level, the article addresses the many dimensions and multiple ‘physicalities’ and ‘materialities’ that such costumes offer to the representation of human and non-/super-/post-human bodies and characters.
the virtual, and how art, body-oriented design, and performance-making merge and juxtapose with digital means through the medium of costume. The combination of analogue materials, digital technology and moving bodies can provide characters and costumes that can change and reshape over time, while also blending physical and virtual bodies. On a theoretical level, the article addresses the many dimensions and multiple ‘physicalities’ and ‘materialities’ that such costumes offer to the representation of human and non-/super-/post-human bodies and characters.
Original language | English |
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Pages (from-to) | 32-46 |
Number of pages | 15 |
Journal | International Journal of Film and Media Arts |
Volume | 9 |
Issue number | 1 |
DOIs | |
Publication status | Published - 21 Jun 2024 |
MoE publication type | A1 Journal article-refereed |