Abstract
The evaluation of mixed reality audio is typically approached under the paradigms of either authenticity or plausibility. While the first refers to the identity of a real and a virtualized sound source, the latter measures the degree of belief in cases where no direct reference is available. We refer to transfer-plausibility as the ability of a virtualized source to stand alongside multiple real sound sources. We present a perceptual experiment where listeners detect and identify a sound source as being virtualized using dynamic non-individualized binaural rendering under varying scene complexity. Scene Complexity is controlled by a varying number of loudspeakers. We demonstrate that the presented methodology mitigates ceiling effects, typically encountered in authenticity and plausibility tests.
| Original language | English |
|---|---|
| Title of host publication | 2020 AES International Conference on Audio for Virtual and Augmented Reality |
| Publisher | Audio Engineering Society |
| Number of pages | 10 |
| ISBN (Electronic) | 978-1-942220-19-0 |
| Publication status | Published - 2020 |
| MoE publication type | A4 Conference publication |
| Event | AES International Conference on Audio for Virtual and Augmented Reality - Redmond, United States Duration: 17 Aug 2020 → 19 Aug 2020 |
Conference
| Conference | AES International Conference on Audio for Virtual and Augmented Reality |
|---|---|
| Country/Territory | United States |
| City | Redmond |
| Period | 17/08/2020 → 19/08/2020 |
Fingerprint
Dive into the research topics of 'Towards Transfer-Plausibility for Evaluating Mixed Reality Audio in Complex Scenes'. Together they form a unique fingerprint.Projects
- 1 Finished
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VRACE: Virtual Reality Audio for Cyber Environments
Lokki, T. (Principal investigator), Hiipakka, M. (Project Member), Kastemaa, M. (Project Member), Hofmann, A. (Project Member) & Meyer-Kahlen, N. (Project Member)
01/03/2019 → 31/08/2023
Project: EU: MC
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