Towards the automatic generation of fictional ideas for games

Maria Teresa Llano, Michael Cook, Christian Guckelsberger, Simon Colton, Rose Hepworth

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

5 Citations (Scopus)

Abstract

The invention of fictional ideas is often a central process in the creative production of artefacts such as poems, music, paintings and games. Currently, fictional ideation is being studied by the Computational Creativity community within the WHIM European project. The aim of WHIM is to develop the What-If Machine, a software system capable of inventing, evaluating and presenting fictional ideas with cultural value. In this paper we explore the potential applications of the What-If Machine in the context of games. Specifically, we propose ways in which the What-If Machine can be used as an assistant for the design of games, by providing ideas about characters, the environment, etc., as well as a creative system during gameplay, through interesting interactions with the player.

Original languageEnglish
Title of host publicationExperimental AI in Games - Papers from the 2014 AIIDE Workshop, Technical Report
PublisherAAAI Press
Pages35-41
Number of pages7
ISBN (Electronic)9781577356851
Publication statusPublished - 2014
MoE publication typeA4 Conference publication
EventAAAI Conference on Artificial Intelligence and Interactive Digital Entertainment - Raleigh, United States
Duration: 3 Oct 20147 Oct 2014
Conference number: 10

Conference

ConferenceAAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Abbreviated titleAIIDE
Country/TerritoryUnited States
CityRaleigh
Period03/10/201407/10/2014

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