Towards Design Principles for Safety Training in Virtual Reality: An Action Design Research Case

Amir Haj-Bolouri*, Matti Rossi

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

3 Citations (Scopus)


Virtual Reality (VR) technology has progressed and become viable for the purpose of education, learning, and training. Organizations adopt and employ VR technologies to enhance employees’ skills, competency, and readiness through safety training that prepare the employees towards work-specific situations that are dangerous, hazardous, and uncertain. This research in progress paper reports early results from an Action Design Research case on VR safety training. The empirical work of this study is on-going and is set in the domain of rail industry. Early results are reported as tentative design implications for safety training in VR, which are based on a first round of data analysis. The implications are proposed with the ambition of extending them into design principles for safety training in VR. Subsequently, steps for future research are outlined and discussed to advance the design implications into principles.
Original languageEnglish
Title of host publication16th International Conference on Design Science Research in Information Systems and Technology, DESRIST 2021, Kristiansand, Norway, August 4–6, 2021, Proceedings
EditorsLeona Kruse, Stefan Seidel, Geir Inge Hausvik
Number of pages7
ISBN (Print)978-3-030-82405-1
Publication statusPublished - 2021
MoE publication typeA3 Book section, Chapters in research books

Publication series

NameLecture Notes in Computer Science


  • Virtual Reality Safety training Action design research Design principles


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