Towards computer-aided imagery in sport and exercise

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

1 Citation (Scopus)

Abstract

We introduce a novel approach for improving performance and motivation in sports, which we term computer-aided imagery (CAI). In many sports, mental preparation for performance involves imagery, the cognitive skill of rehearsing the task in one's mind. Imagery is however a difficult cognitive skill, which is why we propose the CAI approach, i.e., using an digital sport game or simulation to explore, plan, and learn about movements and strategies. What separates CAI from traditional sports video games is the degree of realism - building on recent advances in computer animation and robotics, we utilize fully physically-based movement not limited to predefined animations, and we customize the simulated athlete with computer vision measurements of the user's body. In this work-in-progress report, we describe the research framework, methods and hypotheses of our ongoing user study that investigates CAI in context of climbing.

Original languageEnglish
Title of host publicationCHI PLAY 2017 Extended Abstracts - Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play
PublisherACM
Pages479-485
Number of pages7
ISBN (Electronic)9781450351119
DOIs
Publication statusPublished - 15 Oct 2017
MoE publication typeA4 Article in a conference publication
EventACM SIGCHI Annual Symposium on Computer-Human Interaction in Play - Amsterdam, Netherlands
Duration: 15 Oct 201718 Oct 2017
Conference number: 4

Conference

ConferenceACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
Abbreviated titleCHI PLAY
Country/TerritoryNetherlands
CityAmsterdam
Period15/10/201718/10/2017

Keywords

  • Augmented reality
  • Climbing
  • Exertion interfaces
  • Experience
  • Human-computer interaction
  • Motivation
  • Sports

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