Time Machine: Creating a Mixed Reality Experience for Children

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Abstract

This paper illustrates a series of user-centered concept development experiments where emerging mixed reality technology was used to create engaging demonstrators targeted to children for a public exhibition in a science center. There were three specific points of view that made the process both demanding and motivating: A challenging context of use (science center), an unfamiliar and less studied user group (children) and new emerging technology (mixed reality). During the iterations, the understanding of these viewpoints deepened, and the mixed reality features in the developed concepts evolved from excessive wearable mixed reality experience via a tangible multimedia booth into a more minimalist and holistic conclusion. Four different teams were able to leverage on their predecessors’ findings and learn about the limitations of developing and evaluating concepts utilizing a technology unfamiliar to the users. The final outcome of the iterative development was the Time Machine – a captivating and easily approachable demonstrator of mixed reality. Technology-driven featurism had transformed into a more comprehensive user experience.
Original languageEnglish
Title of host publicationProceedings of the Third IASTED International Conference Human-Computer Interaction
PublisherACTA Press
Pages14-23
Number of pages10
ISBN (Electronic)978-0-88986-726-0
ISBN (Print)978-0-88986-725-3
Publication statusPublished - 2008
MoE publication typeA4 Article in a conference publication
EventIASTED International Conference on Human-Computer Interaction - Innsbruck, Austria
Duration: 17 Mar 200819 Mar 2008
Conference number: 3

Conference

ConferenceIASTED International Conference on Human-Computer Interaction
CountryAustria
CityInnsbruck
Period17/03/200819/03/2008

Keywords

  • HCI case study
  • user-centered design
  • user-centred concept development
  • mixed reality
  • tangible user interfaces
  • museum exhibition design

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