ThingMoji : User-Captured Cut-Outs for In-Stream Visual Communication

  • Erzhen Hu
  • , Qian Wan
  • , Changkong Zhou
  • , Md Aashikur Rahman Azim
  • , Piao Hong Wang
  • , Xingyi Hu
  • , Yuhan Zeng
  • , Zhicong Lu
  • , Seongkook Heo*
  • *Corresponding author for this work

Research output: Contribution to journalArticleScientificpeer-review

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Abstract

Live streaming has become increasingly popular, driven by the desire for direct and real-time interactions between streamers and viewers. However, current text-based interactions and pre-defined emojis limit expressiveness, especially when referring to specific stream moments. We propose ThingMoji, a type of user-captured cut-outs to enhance user expression and foster more effective communication between streamers and their audience in the comment section. ThingMojis are unique digital icons created by users by capturing snapshots and annotating specific areas at any point during the stream. We developed StreamThing, a live-streaming platform integrated with ThingMojis, to explore their use during object-focused live streaming contexts. In a user study with three in-the-wild deployments reveals the expressive use of ThingMojis in diverse live-streaming scenarios with rich visual contents. Our findings show that ThingMojis enable viewers to reference specific objects, express emotions, and create shared visual narratives. Streamers found ThingMojis valuable for facilitating on-the-fly communication around visual content and fostering playful interactions. The study also uncovered challenges in ThingMoji comprehension, issues for long-term uses of ThingMojis, and potential concerns regarding misuse. Based on these insights, we discussed new opportunities for supporting object-focused communication during live streaming environments.

Original languageEnglish
Article numberCSCW495
Pages (from-to)1-29
Number of pages29
JournalProceedings of the ACM on Human-Computer Interaction
Volume9
Issue number7
DOIs
Publication statusPublished - 16 Oct 2025
MoE publication typeA1 Journal article-refereed

Keywords

  • human-ai
  • live-streaming
  • one-to- many communication
  • shared narrative
  • video-mediated communication

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