There’s More than One Way to Skin a Game: Templating Game-Based Learning

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Abstract

This work in progress paper documents our experiences in academic game development as we shifted from custom-built game designs to a templating approach that could more economically adapt our games to meet the needs of different disciplines. We assess our previous games content and structure for its suitability to fit such an approach and start developing a framework for our future work within our specific constraints.

Original languageEnglish
Title of host publicationProceedings of the 18th European Conference on Games Based Learning
PublisherAcademic Conferences and Publishing International
Pages1122-1125
Number of pages4
Volume18
Edition1
ISBN (Electronic)978-1-917204-20-0
ISBN (Print)978-1-917204-19-4
DOIs
Publication statusPublished - 9 Oct 2024
MoE publication typeA4 Conference publication
EventEuropean Conference on Games Based Learning - Aarhus University, Aarhus, Denmark
Duration: 3 Oct 20244 Oct 2024
Conference number: 18

Publication series

NameProceedings of the European conference on games-based learning
ISSN (Print)2049-0992
ISSN (Electronic)2049-100X

Conference

ConferenceEuropean Conference on Games Based Learning
Abbreviated titleECGBL
Country/TerritoryDenmark
CityAarhus
Period03/10/202404/10/2024

Keywords

  • Educational Games
  • Game Development Process
  • Game-Based Learning
  • Academic Game Development
  • Edutainment

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