THE USE OF DENSE GEOSPATIAL POINT CLOUDS IN VIRTUAL REALITY Visualizing Point Clouds in Game Engines

Jullo-Pekka Virtanen*, Thomas Turppa, Arttu Julin, Juha Hyyppa

*Corresponding author for this work

Research output: Contribution to journalArticleScientificpeer-review

Abstract

Direct utilization of dense, coloured point clouds in a virtual world is motivated by many reasons. The point clouds themselves are efficient to produce with 3D mapping methods. The immersive visualization offered by new VR techniques is well suited for geometrically complex datasets, such as indoor point clouds. With the development of computer hardware solutions and game engines that are compatible with point clouds, point cloud visualization in VR has become increasingly attainable - and therefore relevant for geomatics as well.

Original languageEnglish
Pages (from-to)16-19
Number of pages4
JournalGIM International
Volume35
Issue number6
Publication statusPublished - 2021
MoE publication typeA1 Journal article-refereed

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