The three eras of mobile learning user experience

Amir Dirin*, Marko Nieminen

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

3 Citations (Scopus)


In this paper, we present how the design of mobile learning applications has undergone three different phases since the beginning of this millennium. Users’ expectations and requirements on m-learning applications have continuously evolved and affected the applications through the different phases. Initially (era 1), the evolvement was a result of the advancement of mobile technologies, devices, and network services. However, technology is not the sole source of evolvement: users’ changing expectations and cultural surroundings have an increasing impact on the utilisation of m-learning applications. During the second era focus shifted toward usability (efficiency, effectiveness, satisfaction). The emerging third era has focus on experiential factors which impact the sustainable use of a mobile learning application. The case examples in the paper demonstrate the transitions from technological era to usability era - and even further to user experience era with analyses on emotional, experiential, and engaging factors. The resulting three eras outlined in this paper help developers anticipating future demands with development activities focusing on emotions and engagement.

Original languageEnglish
Title of host publicationComputers Supported Education - 9th International Conference, CSEDU 2017, Revised Selected Papers
Number of pages14
ISBN (Print)9783319946399
Publication statusPublished - 1 Jan 2018
MoE publication typeA4 Conference publication
EventInternational Conference on Computer Supported Education - Porto, Portugal
Duration: 21 Apr 201723 Apr 2017
Conference number: 9

Publication series

NameCommunications in Computer and Information Science
ISSN (Print)1865-0929


ConferenceInternational Conference on Computer Supported Education
Abbreviated titleCSEDU


  • Mobile learning
  • Usability
  • User experience design


Dive into the research topics of 'The three eras of mobile learning user experience'. Together they form a unique fingerprint.

Cite this