Abstract
Humans mind and culture rely on the narratives people live by every day, narratives they tell to one another, and narratives that allow them to learn from others, for instance, in movies, books, or social media. However, can there be non-human narratives, and what would they amount to? We will discuss non-human narratives in relation to the co-presence of artificially intelligent fictional characters, within immersive narrative environments. The paper is based on artistic work in developing enactive humanlike artificial agents, that adapt to human behavior and contexts, based on psychophysical signals tracked from a human interactor, together with relevant contextual factors. In this paper, we unwrap our artistic and theoretical rationale that supports a conceptualisation of the non-human narrative in the a Virtual Reality (VR) experience called The State of Darkness. Furthermore, inspired
by the challenging theme, the paper goes beyond the current technological possibilities to discuss virtual experiences in future enactive settings, characterised by the notion of 'non-human narratives'.
by the challenging theme, the paper goes beyond the current technological possibilities to discuss virtual experiences in future enactive settings, characterised by the notion of 'non-human narratives'.
Original language | English |
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Title of host publication | Non-Human Narratives |
Editors | Lissa Holloway-Attaway, Néill O'Dwyer |
Publisher | Carnegie Mellon University |
Pages | 9 |
Number of pages | 5 |
Publication status | Accepted/In press - 2020 |
MoE publication type | A3 Book section, Chapters in research books |