Abstract
Digitalization and emerging technologies have given rise to cybernized services and a debate questioning the traditional Service-dominant logic (SDL) view of technology as a resource in service exchange. To date, little is known about the role of technology as a value co-creating (or co-destroying) actor in the context of services empowered by emerging technologies. Attaining an in-depth understanding of technology as an actor in cybernized service ecosystems is integral for practitioners and researchers alike to foster and investigate value co-creation in the sociotechnical interactions from the perspective of the involved human actors. To address this need, we unmask the technology actor by conducting a qualitative content analysis on in-depth laddering interviews with users of the Augmented Reality (AR) mobile game application Pokémon Go. Employing the Actor-Network Theory (ANT), we depict three emerging technology actor roles in service exchange and discuss their value co-creative/destructive implications to research and practice.
Original language | English |
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Title of host publication | ECIS 2022 Research Papers |
Publisher | Association for Information Systems |
Publication status | Published - 2022 |
MoE publication type | A4 Conference publication |
Event | European Conference on Information Systems - Timisoara, Romania Duration: 18 Jun 2022 → 24 Jun 2022 Conference number: 30 https://ecis2022.eu/ https://ecis2022.eu |
Publication series
Name | ECIS proceedings |
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Publisher | Association for Information Systems |
ISSN (Electronic) | 2184-1934 |
Conference
Conference | European Conference on Information Systems |
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Abbreviated title | ECIS |
Country/Territory | Romania |
City | Timisoara |
Period | 18/06/2022 → 24/06/2022 |
Internet address |