The Gamification of Digital Gaming: Video Game Competitions and High Score Tables as a Prehistory of E-Sports in Finland in the 1980s and Early 1990s

Petri Saarikoski, Jaakko Suominen, Markku Reunanen

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Abstract

The aim of this paper is to examine the “prehistory” of E-sports from the Finnish perspective. In the context of the GamiFIN conference, we approach E-sports as a gamified form of video gaming. In particular, we study the early Finnish game championships of the 1980s and the early 1990s as well as the high score lists of
Finnish computer and video game magazines. We ask the question: how did these publications and activities construct video gaming as a socially-experienced competitive practice? In addition, we seek answers to the following questions: Who were the early video game contestants? How was competitive gaming presented in media? What kind of rules were defined for the contests? How was cheating dealt with?
Original languageEnglish
Title of host publicationProceedings of the 1st International GamiFIN Conference
EditorsPauliina Tuomi, Arttu Perttula
Place of PublicationTampere
PublisherTampere University of Technology
Pages15–21
Number of pages7
Publication statusPublished - 14 Jun 2017
MoE publication typeA4 Article in a conference publication
EventInternational GamiFIN Conference - University Consortium of Pori, Pori, Finland
Duration: 9 May 201710 May 2017
Conference number: 1
http://gamifinconference.com/

Publication series

Name
ISSN (Electronic)1613-0073

Conference

ConferenceInternational GamiFIN Conference
Abbreviated titleCFP
Country/TerritoryFinland
CityPori
Period09/05/201710/05/2017
Internet address

Keywords

  • gamification
  • home computers
  • digital culture

Fingerprint

Dive into the research topics of 'The Gamification of Digital Gaming: Video Game Competitions and High Score Tables as a Prehistory of E-Sports in Finland in the 1980s and Early 1990s'. Together they form a unique fingerprint.

Cite this