Abstract
The basic idea behind Experience Design approach is that before ideating the solution, you define what experience to design for. This is a critical point in a design process, because the experience goal needs to be appropriate for the target context of use, in line with the brand experience, and meaningful to truly engage users. In the early phases of the experience design process, in the fuzzy front end, there are several sources that can guide experience goal setting. One important way is empathic understanding of the users' world and stepping into the users' shoes, but there are also other sources of insight and inspiration for setting the experiential goals such as brand promise, technology and societal trends as well as mere vision of renewal. In this workshop, we aim to collect examples of the fuzzy front end of the experience design process and analyze how the different sources of insight and inspiration influence experience goal setting. Copyright is held by the owner/author(s).
Original language | English |
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Title of host publication | Proceedings of the NordiCHI 2014: The 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational |
Publisher | ACM |
Pages | 797-800 |
Number of pages | 4 |
ISBN (Electronic) | 1595930361, 9781450325424 |
DOIs | |
Publication status | Published - 26 Oct 2014 |
MoE publication type | A4 Conference publication |
Event | Nordic Conference on Human-Computer Interaction - Helsinki, Finland Duration: 26 Oct 2014 → 30 Oct 2014 Conference number: 6 |
Conference
Conference | Nordic Conference on Human-Computer Interaction |
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Abbreviated title | NordiCHI |
Country/Territory | Finland |
City | Helsinki |
Period | 26/10/2014 → 30/10/2014 |
Keywords
- Experience design
- User experience
- UX goals