The four faces of creative industries: visualising the game industry ecosystem in Helsinki and Tokyo

Miikka Lehtonen, Antti Ainamo, J. Tuomas Harviainen

Research output: Contribution to journalArticleScientificpeer-review

1 Citation (Scopus)

Abstract

Research on creative industries has been gaining momentum during the last few decades with contributions coming from diverse fields. This said, there is a paucity of studies to specify how and why companies in the game industry cluster. In this paper, we inquire into how individuals visualise perceptions of their game industry ecosystem in Helsinki, Finland, and Tokyo, Japan. Tokyo is one of the oldest game industry hotspots, whereas Helsinki has entered the picture only during the 21st century. Utilising drawings and their analysis and interpretation as our research method, in this paper we highlight the contested nature of ecosystems as arenas for collaboration and coopetition, shedding light on the diversity of ways individuals conceptualise an ecosystem. Our analysis yields four faces of ecosystems that help in understanding perceptions of clustering in the creative industries.
Original languageEnglish
Pages (from-to)1062-1087
Number of pages26
JournalIndustry and Innovation
Volume27
Issue number9
DOIs
Publication statusPublished - 22 Oct 2019
MoE publication typeA1 Journal article-refereed

Keywords

  • cluster
  • creative industries
  • ecosystem
  • game industry
  • visual methods

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