The Effect of Gamification on Students with Different Achievement Goal Orientations

Lasse Hakulinen, Tapio Auvinen

    Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

    91 Citations (Scopus)
    Original languageEnglish
    Title of host publicationLearning and Teaching in Computing and Engineering (LaTiCE), Kuching, Malaysia, April 11-13, 2014
    Pages9-16
    DOIs
    Publication statusPublished - 2014
    MoE publication typeA4 Conference publication

    Keywords

    • achievement badges
    • achievement goal orientation
    • gamification

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