The Augmented Climbing Wall: High-Exertion Proximity Interaction on a Wall-Sized Interactive Surface

Raine Kajastila, Leo Holsti, Perttu Hämäläinen

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

47 Citations (Scopus)

Abstract

We present the design and evaluation of the Augmented Climbing Wall (ACW). The system combines computer vision and interactive projected graphics for motivating and instructing indoor wall climbing. We have installed the system in a commercial climbing center, where it has been successfully used by hundreds of climbers, including both children and adults. Our primary contribution is a novel movement-based game system that can inform the design of future games and augmented sports. We evaluate ACW based on three user studies (N=50, N=10, N=10) and further observations and interviews. We highlight three central themes of how digital augmentation can contribute to a sport: increasing diversity of movement and challenges, enabling user-created content in an otherwise risky environment, and enabling procedurally generated content. We further discuss how ACW represents an underexplored class of interactive systems, i.e., proximity interaction on wall-sized interactive surfaces, which presents novel human-computer interaction challenges.
Original languageEnglish
Title of host publicationCHI '16 Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems
PublisherACM
Pages758-769
Number of pages12
ISBN (Print)978-1-4503-3362-7
DOIs
Publication statusPublished - 2016
MoE publication typeA4 Article in a conference publication
EventACM SIGCHI Annual Conference on Human Factors in Computing Systems - Colorado Convention Center, Denver, United States
Duration: 6 May 201711 May 2017
Conference number: 35
https://chi2017.acm.org/

Conference

ConferenceACM SIGCHI Annual Conference on Human Factors in Computing Systems
Abbreviated titleACM CHI
CountryUnited States
CityDenver
Period06/05/201711/05/2017
Internet address

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