Supporting collaborative transcription of recorded speech with a 3D game interface

Saturnino Luz*, Masood Masoodian, Bill Rogers

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

5 Citations (Scopus)

Abstract

The amount of speech data available on-line and in institutional repositories, including recordings of lectures, "podcasts", news broadcasts etc, has increased greatly in the past few years. Effective access to such data demands transcription. While current automatic speech recognition technology can help with this task, results of automatic transcription alone are often unsatisfactory. Recently, approaches which combine automatic speech recognition and collaborative transcription have been proposed in which geographically distributed users edit and correct automatically generated transcripts. These approaches, however, are based on traditional text-editor interfaces which provide little satisfaction to the users who perform these time-consuming tasks, most often on a voluntarily basis. We present a 3D "transcription game" interface which aims at improving the user experience of the transcription task and, ultimately, creating an extra incentive for users to engage in a process of collaborative transcription in the first place.

Original languageEnglish
Title of host publicationKnowledge-Based and Intelligent Information and Engineering Systems
Pages394-401
Number of pages8
ISBN (Electronic)978-3-642-15384-6
DOIs
Publication statusPublished - 2010
MoE publication typeA3 Part of a book or another research book
EventInternational Conference on Knowledge-Based and Intelligent Information & Engineering Systems - Cardiff, United Kingdom
Duration: 8 Sep 201010 Sep 2010
Conference number: 14

Conference

ConferenceInternational Conference on Knowledge-Based and Intelligent Information & Engineering Systems
Abbreviated titleKES
CountryUnited Kingdom
CityCardiff
Period08/09/201010/09/2010

Keywords

  • 3D interfaces
  • Automatic speech recognition
  • Collaborative transcription
  • Computer-assisted speech transcription
  • Single-player games

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