Abstract
We introduce a game, called "The Maze", as a brain-computer interface (BCI) application in which an avatar is navigated through a maze by analyzing the player's steady-state visual evoked potential (SSVEP) responses recorded with electroencephalography (EEG). The same computer screen is used for displaying the game environment and for the visual stimulation. The algorithms for EEG data processing and SSVEP detection are discussed in depth. We propose the system parameter values, which provide an acceptable trade-off between the game control accuracy and interactivity.
Original language | English |
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Title of host publication | Intelligent Technologies for Interactive Entertainment - 4th International ICST Conference, INTETAIN 2011, Revised Selected Papers |
Pages | 28-37 |
Number of pages | 10 |
DOIs | |
Publication status | Published - 7 Nov 2012 |
MoE publication type | A4 Article in a conference publication |
Event | International Conference on Intelligent Technologies for Interactive Entertainment - Genova, Italy Duration: 25 May 2011 → 27 May 2011 Conference number: 4 |
Publication series
Name | Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering |
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Volume | 78 LNICST |
ISSN (Print) | 1867-8211 |
Conference
Conference | International Conference on Intelligent Technologies for Interactive Entertainment |
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Abbreviated title | INTETAIN |
Country/Territory | Italy |
City | Genova |
Period | 25/05/2011 → 27/05/2011 |