Special Interest Group: The Present and Future of Esports in HCI

Simone Kriglstein, Anna Lisa Martin-Niedecken, Laia Turmo Vidal, Madison Klarkowski, Katja Rogers, Selen Turkay, Magy Seif El-Nasr, Elena Márquez Segura, Anders Drachen, Perttu Hämäläinen

Research output: Contribution to conferenceAbstractScientificpeer-review

Abstract

Rapidly gaining in mainstream appeal, esports constitute a phenomenon at the intersection of different Human-Computer Interaction (HCI) perspectives—relating to games user research, multifaceted aspects of game design for performance and entertainment, design and support of social or interpersonal interaction, inclusion vs. toxicity in online communities, visualization of esports data, subdomains like physical esports, as well as connections with education and health contexts. This special interest group (SIG) will provide a space for HCI researchers and practitioners to connect and discuss themes at the intersection of HCI and esports. It will serve as a starting point for mapping the esports design and research landscape in order to identify and pursue opportunities for research, to increase awareness for collaboration in this domain within the HCI community, to share experiences and knowledge, and to establish a community to shape the future of esports.
Original languageEnglish
Pages1-4
Number of pages4
DOIs
Publication statusPublished - 8 May 2021
MoE publication typeNot Eligible
EventACM SIGCHI Annual Conference on Human Factors in Computing Systems - Virtual, Online, Japan
Duration: 8 May 202113 May 2021
https://chi2021.acm.org/

Conference

ConferenceACM SIGCHI Annual Conference on Human Factors in Computing Systems
Abbreviated titleACM CHI
Country/TerritoryJapan
CityVirtual, Online
Period08/05/202113/05/2021
Internet address

Keywords

  • esports
  • communities
  • spectatorship experience
  • health
  • training
  • education
  • mixed reality
  • streaming

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