Abstract
This paper summarises recent developments at the Acoustics Lab, Aalto University, Finland, regarding real-time implementations of both fundamental and advanced methods for spatialisation, production, visualisation, and manipulation of spatial sound scenes. The implementations can be roughly categorised into panning tools, for both binaural and arbitrary loudspeaker setups, and linear processing tools based on the Ambisonics framework; the latter of which includes: decoders for loudspeakers or headphones and sound scene activity visualisers, which are based on either non-parametric beamforming or parametric high-resolution methods. Additionally, more advanced reproduction and spatial editing tools are detailed, which are based on the parametric COMPASS framework.
Original language | English |
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Title of host publication | 2019 AES International Conference on Immersive and Interactive Audio |
Publisher | Audio Engineering Society |
ISBN (Electronic) | 978-1-942220-27-5 |
Publication status | Published - 29 Mar 2019 |
MoE publication type | B3 Non-refereed article in conference proceedings |
Event | AES International Conference on Immersive and Interactive Audio - York, United Kingdom Duration: 27 Mar 2019 → 29 Mar 2019 http://www.aes.org/conferences/2019/immersive/ |
Conference
Conference | AES International Conference on Immersive and Interactive Audio |
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Abbreviated title | AES IIA |
Country/Territory | United Kingdom |
City | York |
Period | 27/03/2019 → 29/03/2019 |
Internet address |