Serious storytelling serious digital storytelling

Artur Lugmayr, Jarkko Suhonen, Erki Sutinen

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

2 Citations (Scopus)


Storytelling has a lengthy old tradition, and the reasons why stories have been told are manifold: for entertainment, to transfer knowledge between generations, to keep cultural heritage, or as warnings for others. The emergence of digitalization of media brought many new possibilities to tell stories - also in serious and non-entertainment contexts. Serious gaming, thus gaming without an entertainment purpose, is just one simple example. Within the scope of this paper, we introduce the term serious storytelling as a new potential media genre - serious storytelling, thus storytelling without entertainment purpose.

Original languageEnglish
Title of host publication7th International Workshop on Semantic Ambient Media Experiences, SAME 2014
Subtitle of host publicationAmbient Media Usability, Interaction and Smart Media Technologies
PublisherInternational Ambient Media Association (iAMEA)
Number of pages5
ISBN (Electronic)9781510800168
Publication statusPublished - 2014
MoE publication typeA4 Article in a conference publication
EventInternational Workshop on Semantic Ambient Media Experiences: Ambient Media Usability, Interaction and Smart Media Technologies - Helsinki, Finland
Duration: 26 Oct 201426 Oct 2016
Conference number: 7


WorkshopInternational Workshop on Semantic Ambient Media Experiences
Abbreviated titleSAME


  • Digital narratives
  • ELearning
  • Persuasive messages
  • Serious games
  • Serious storytelling


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