Abstract
Instant Radiosity and its derivatives are interactive methods for efficiently estimating global (indirect) illumination. They represent the last indirect bounce of illumination before the camera as the composite radiance field emitted by a set of virtual point light sources (VPLs). In complex scenes, current algorithms suffer from a difficult combination of two issues: it remains a challenge to distribute VPLs in a manner that simultaneously gives a high-quality indirect illumination solution for each frame, and does so in a temporally coherent manner. We address both issues by building, and maintaining over time, an adaptive and temporally coherent distribution of VPLs in locations where they bring indirect light to the image. We introduce a novel heuristic sampling method that strives to only move as few of the VPLs between frames as possible. The result is, to the best of our knowledge, the first interactive global illumination algorithm that works in complex, highly-occluded scenes, suffers little from temporal flickering, supports moving cameras and light sources, and is output-sensitive in the sense that it places VPLs in locations that matter most to the final result.
| Original language | English |
|---|---|
| Title of host publication | Proceedings - 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2016 |
| Publisher | ACM |
| Pages | 121-128 |
| Number of pages | 8 |
| ISBN (Print) | 9781450340434 |
| DOIs | |
| Publication status | Published - 27 Feb 2016 |
| MoE publication type | A4 Conference publication |
| Event | ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games - Redmond, United States Duration: 26 Feb 2016 → 28 Feb 2016 Conference number: 20 |
Conference
| Conference | ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games |
|---|---|
| Abbreviated title | I3D |
| Country/Territory | United States |
| City | Redmond |
| Period | 26/02/2016 → 28/02/2016 |
Keywords
- Global illumination
- Instant Radiosity
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Dive into the research topics of 'Sequential Monte Carlo Instant Radiosity'. Together they form a unique fingerprint.Research output
- 21 Citations
- 1 Article
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Sequential Monte Carlo Instant Radiosity
Hedman, P., Karras, T. & Lehtinen, J., 2017, In: IEEE Transactions on Visualization and Computer Graphics. 23, 5, p. 1442-1453Research output: Contribution to journal › Article › Scientific › peer-review
8 Citations (Scopus)
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