RT-RRT*: a real-time path planning algorithm based on RRT*

Kourosh Naderi, Joose Rajamäki, Perttu Hämäläinen

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

24 Citations (Scopus)

Abstract

This paper presents a novel algorithm for real-time path-planning in a dynamic environment such as a computer game. We utilize a real-time sampling approach based on the R
Original languageEnglish
Title of host publicationMIG '15: Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games
Place of PublicationNew York
PublisherACM
Pages113-118
ISBN (Print)978-1-4503-3991-9
DOIs
Publication statusPublished - 2015
MoE publication typeA4 Article in a conference publication

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