Rhythm-action games: The sonic interaction perspective

Cumhur Erkut, Hüseyin Hacihabiboǧlu

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Abstract

This paper provides game audio researchers and practitioners a short background on rhythmic interaction, with application to rhythm-action games. Based on our previous experiments and observations, we point out technical challenges and our current solutions. A special focus is on how these concepts can be used in education, reflecting on the relevant sessions in the IEEE SPS Summer School Game Audio (September 3-6 2012, Ankara, Turkey). The technical and educational implications of rhythmicity for game audio are provided.

Original languageEnglish
Title of host publication49th AES International Conference 2013
Subtitle of host publicationAudio for Games
PublisherAudio Engineering Society
Pages28-36
Number of pages9
ISBN (Print)9781629933269
Publication statusPublished - 2013
MoE publication typeA4 Article in a conference publication
EventAES International Conference on Audio for Games - London, United Kingdom
Duration: 6 Feb 20138 Feb 2013
Conference number: 49

Conference

ConferenceAES International Conference on Audio for Games
CountryUnited Kingdom
CityLondon
Period06/02/201308/02/2013

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