Abstract
With the proliferation of technologies and digital platforms, contemporary game
development firms’ value propositions have become more complex. While on a global scale a considerable share of the game industry’s revenue is captured by a few dozen firms, we are also witnessing the emergence of local and regional hotspots. In this context, legitimacy is of utmost importance if new competitive advantages are to become institutionalized as an industry. This paper extends studies which have offered temporal snapshots to the regional or local formation of game industry by focusing on the Finnish context. The concept of resilient values is introduced as legitimizing how the game industry is shaped and how the values are interpreted to develop the industry further. Our findings suggest legitimacy is intertwined with resilient values, thus resulting in the industry evolving over time through three different stages: (1) incubation
period, (2) growth phase, and (3) institutionalized legitimacy.
development firms’ value propositions have become more complex. While on a global scale a considerable share of the game industry’s revenue is captured by a few dozen firms, we are also witnessing the emergence of local and regional hotspots. In this context, legitimacy is of utmost importance if new competitive advantages are to become institutionalized as an industry. This paper extends studies which have offered temporal snapshots to the regional or local formation of game industry by focusing on the Finnish context. The concept of resilient values is introduced as legitimizing how the game industry is shaped and how the values are interpreted to develop the industry further. Our findings suggest legitimacy is intertwined with resilient values, thus resulting in the industry evolving over time through three different stages: (1) incubation
period, (2) growth phase, and (3) institutionalized legitimacy.
Original language | English |
---|---|
Article number | 15554120211049572 |
Pages (from-to) | 614-638 |
Number of pages | 25 |
Journal | Games and Culture |
Volume | 17 |
Issue number | 4 |
Early online date | 17 Oct 2021 |
DOIs | |
Publication status | Published - Jun 2022 |
MoE publication type | A1 Journal article-refereed |
Keywords
- game development
- game industry
- industry formation
- values
- visual analysis