Real-Money Trade of Virtual Assets: Ten Different User Perceptions

Research output: Chapter in Book/Report/Conference proceedingConference article in proceedingsScientificpeer-review

Original languageEnglish
Title of host publicationThe 6th DAC Conference, IT University of Copenhagen, 1-3 December 2005
Publication statusPublished - 2005
MoE publication typeA4 Conference publication

Keywords

  • MMORPG, virtual world, virtual economy, secondary market, real-money trade of virtual assets, player perceptions, user experience

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