Projects per year
Abstract
Invited contribution for the museum catalogue accompanying the "Radical Gaming" exhibition at HeK Basel (House of Electronic Arts). Exhibition curated by Boris Magrini
Original language | English |
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Publisher | Christoph Merian Verlag |
Publication status | Published - 2021 |
MoE publication type | Not Eligible |
Publication series
Name | Radical Gaming |
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Fingerprint
Dive into the research topics of 'Radical Gaming - immersion - simulation - subversion'. Together they form a unique fingerprint.Projects
- 1 Active
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MAGE: Establishing a Model of Aesthetic Game Experience (MAGE)
Kärnä, E. (Project Member), Vornhagen, J. (Project Member), Rautalahti, H. (Project Member), Väkevä, J. (Project Member) & Lindqvist, J. (Principal investigator)
01/09/2021 → 31/08/2025
Project: Academy of Finland: Other research funding
Press/Media
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Radical Gaming! Ein subjektiver Ausstellungsbericht
Mekler, E.
02/10/2021
1 item of Media coverage
Press/Media: Media appearance
Research output
- 1 Article
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''My Soul Got a Little Bit Cleaner'': Art Experience in Videogames
Bopp, J., Vornhagen, J. & Mekler, E., Sept 2021, In: Proceedings of the ACM on Human-Computer Interaction. 5, CHIPLAY, 19 p., 237.Research output: Contribution to journal › Article › Scientific › peer-review
Open AccessFile8 Citations (Scopus)80 Downloads (Pure)