Quantum Game Jam: Making Games with Quantum Physicists

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

2 Citations (Scopus)

Abstract

In this paper, we explore Quantum Game Jam (QGJ) as a method for facilitating interdisciplinary collaboration and creating science game prototypes. QGJ was a series of game development events, science game jams, organized five times 2014-2019. In these events game makers and quantum physicists created games about quantum mechanics, games for quantum research and games utilizing quantum computers. QGJ has worked as a platform for multidisciplinary and collaborative exploration and learning: through creating 68 game prototypes throughout the years the participants have networked and learned from each other. In addition to this, at least three prototypes have been taken into further development. In this paper we evaluate how the format of QGJ performed. We discuss both the organizing of the events as well as the utility of the game prototypes. In addition to our observations on the jams, we have evaluated the game submissions of all events (2014-2019) and gathered survey data from the participants of the fifth event (2019).
Original languageEnglish
Title of host publicationAcademic Mindtrek 2021
Subtitle of host publicationProceedings of the 24th International Conference on Academic Mindtrek
PublisherACM
Pages134–144
Number of pages11
ISBN (Electronic)9781450385145
DOIs
Publication statusPublished - 1 Jun 2021
MoE publication typeA4 Article in a conference publication
EventMindTrek Conference - Online, Tampere, Finland
Duration: 1 Jun 20213 Jun 2021
Conference number: 24
https://www.mindtrek.org/2021
https://www.mindtrek.org/2021/academic/

Conference

ConferenceMindTrek Conference
Country/TerritoryFinland
CityTampere
Period01/06/202103/06/2021
Internet address

Keywords

  • Game design
  • quantum physics
  • Game jam
  • Game jam participants
  • quantum technologies
  • interactive games

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