Providing adaptive visual interface feedback in massively multiplayer online games

Chris Deaker, Masood Masoodian, Bill Rogers

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

1 Citation (Scopus)

Abstract

Massively multiplayer online role-playing games typically feature rich and complex game environments to provide more engaging game-play experiences. The complexity of the underlying system in such games can however result in increased complexity of their interfaces, which may diminish player enjoyment - a major element of players' game experience. Players may customise their in-game interfaces to deal with this type of complexity and hence improve their performance, but the challenges associated with manual interface customisation may prevent some players from effectively personalising their own game interface. In this paper we present an adaptive feedback system with a visual interface component, which dynamically provides the player with a list of predicted actions they are likely to take, in order to simplify the game interface and improve players' game experience. We also report on the outcomes of a user evaluation of this system which demonstrate the potential value of adaptive user interfaces in game design.

Original languageEnglish
Title of host publicationAdvances in Computer Entertainment - 10th International Conference, ACE 2013, Proceedings
Pages29-44
Number of pages16
DOIs
Publication statusPublished - 2013
MoE publication typeA4 Article in a conference publication
EventInternational Conference on Advances in Computer Entertainment Technology - Boekelo, Netherlands
Duration: 12 Nov 201315 Nov 2013
Conference number: 10

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume8253 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

ConferenceInternational Conference on Advances in Computer Entertainment Technology
Abbreviated titleACE
CountryNetherlands
CityBoekelo
Period12/11/201315/11/2013

Keywords

  • Adaptive game interfaces
  • Feedback visualisation
  • Massively multiplayer online games
  • User evaluation
  • Visual interface feedback

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