TY - GEN
T1 - Proposal and Requirements for a Platform that Assists Teaching–Learning in the Problematization of Design Projects
AU - Selau, Luiza
AU - Van der Linden, Júlio Carlos de Souza
AU - Miranda Duarte, Carlos Alberto
AU - Leinonen, Teemu
PY - 2021/6/20
Y1 - 2021/6/20
N2 - Design methods are a way to guide the project development process in the area. During the years of graduation students show more interest in the creative phase of the process, and less involvement with the research phase and understanding of the opportunity of the project, as well as the phase of finalizing and adapting the solution for delivery. Since the problematization phase is more theoretical and reflective, it is easy to understand this academic preference for the creative phase of the projects before the others, but mainly in relation to the understanding of the opportunity. Knowing the importance of research and analysis in the design process, the article shows the structured logic to define the development of a platform that aims to assist the realization of this important part in the project process. The approach of the article highlights the observation of classroom contexts in disciplines of graduation projects in Design in Brazil and Portugal. As a proposal, it presents the definition and requirements of an interactive digital platform as a way to assist undergraduate students in problematizing design projects.
AB - Design methods are a way to guide the project development process in the area. During the years of graduation students show more interest in the creative phase of the process, and less involvement with the research phase and understanding of the opportunity of the project, as well as the phase of finalizing and adapting the solution for delivery. Since the problematization phase is more theoretical and reflective, it is easy to understand this academic preference for the creative phase of the projects before the others, but mainly in relation to the understanding of the opportunity. Knowing the importance of research and analysis in the design process, the article shows the structured logic to define the development of a platform that aims to assist the realization of this important part in the project process. The approach of the article highlights the observation of classroom contexts in disciplines of graduation projects in Design in Brazil and Portugal. As a proposal, it presents the definition and requirements of an interactive digital platform as a way to assist undergraduate students in problematizing design projects.
U2 - 10.1007/978-3-030-65060-5_26
DO - 10.1007/978-3-030-65060-5_26
M3 - Conference article in proceedings
SN - 978-3-030-65059-9
T3 - Springer Series in Design and Innovation
SP - 325
EP - 338
BT - Game + Design Education: Proceedings of PUDCAD 2020
A2 - Cordan, Özge
A2 - Dinçay, Demet Arslan
A2 - Toker, Çağıl Yurdakul
A2 - Öksüz, Elif Belkıs
A2 - Semizoğlu, Sena
PB - Springer
T2 - Universal Design Practice Conference
Y2 - 24 June 2020 through 26 June 2020
ER -